![]() Which is why it’s frustrating that the grappling mechanic is typically more awkward to use than fun. Just like the Trine series, a lot of Shadwen deals with manipulating the game’s physics. That’s awesome in theory, but everything from wooden crates to dead bodies have the habit of freaking out from time to time. This also happens a lot when trying to use the game’s grappling hook, which only worked as intended about 50% of the time. When trying to get on top of a ledge Shadwen has the habit of not grabbing onto it, and instead forcing the player to awkwardly jump up and around to get on top of it. If there’s one nice thing about the game’s rewind mechanic, and this is something players will use frequently as being spotted is an immediate failure, it’s that players are almost instantly given a second chance. Did a dead body just freak out on a ledge and fall right on top of a guard below thus alerting him? Just rewind and try to drag the lifeless corpse again. This lessens the overall frustration, but the game’s rough gameplay doesn’t eliminate the trial-and-error like it’s supposed to. While the physics-based jank is almost to be expected from such a game, and sometimes the bugs are weirdly charming, the biggest issue in Shadwen is the level design. Every single stage is essentially the same: eliminate area after area of guards so Lily can sneak past them unharmed. While obviously the game is going to revolve around taking out enemies (or just distracting them if you choose to go a non-violent route), the guards’ arrangement is far too similar level to level. The main challenge from the very beginning to end is basically getting two guards who are talking with each other separated and killing each one individually. This Boreal Blade review is based on a Nintendo Switch copy provided by Frozenbyte.That’s about as far as the stage layouts go. The good news is that Frozenbyte has made it possible for players that have downloaded the demo to jump into matches with those that have bought the full game release so that you can always find a match to join. ![]() If you’re still on the fence after reading this review, you can give the game’s demo a try. The studio even stealth launched the game on Nintendo Switch without even a heads-up, allowing this $19.99 release to give Nintendo Switch owners a chance to play something very different from other experiences available on the console. ![]() The good news is that even without a weapon, you can still attack enemies with your bare fists, which is risky but helpful.īoreal Blade is a release I was certainly not expecting from Frozenbyte Games, but it’s definitely a fun one to take on at home or on the go. ![]() You can also throw your weapon at an opponent to try and land a hit that will deal massive damage, but you better be ready to run up at full speed to be able to grab it before another one of your opponents strikes you down for being careless. Two-handed weapons are heavier and will, therefore, not be as fast as a sword, but they will definitely pack a punch. And once you have unlocked different armor options, you will need to take into consideration how they affect their movement and attack speed.Īnother thing worth noting is that the game has many weapons, and each one of them will present its own strengths and weaknesses for you to consider. When you strike with your weapon, you need to be aware of where the swing is going to come from and where your arm will end after that swing, because if you need to attack right after that, your attack will need to come from the opposite direction. Your weapon is mapped to the ZR button, but you can also use the ZL button to feint an attack, trying to win the psychological battle against your enemies so that they play right into your trap. ![]()
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